DESCREPTION
The story follows Lincoln Clay, a man who is many things: an orphan adopted by the leader of New Bordeaux's black mob, a war hero who returns home from Vietnam in 1968, and the victim of a vicious betrayal at the hands of the city's crime boss, Sal Marcano. The ensuing plot follows all the expected beats of a revenge tale, but it culminates in a positively Shakespearean ending made all the more impactful by our deep understanding of each and every character.
The story mixes cutscenes set in 1968 with documentary footage shot in the present day and video of a Congressional hearing that occurs somewhere in between. It's a brilliant way to tell a complete, well-rounded story. Even side characters receive enough attention to feel three-dimensional, and tiny details like store signage and radio hosts expertly capture the tumultuous time and place that serves as the backdrop.
You'll even find a few nods to longtime Mafia fans. Mafia II protagonist Vito Scaletta, for example, returns as one of three underbosses who allies with Lincoln against Marcano. Lincoln's quest for revenge coincides with his rise to power, power he shares during a series of playable "sitdowns"--scenes in which Lincoln gathers his capos around a table to talk business. Basically, every time you capture a new district, you must assign that district a leader, who will grant you new weapons and abilities in exchange. But ignore one of your partners too many times and they might just turn on you.
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