About Game..
Titanfall 2 is a game about momentum. It knows when to rush forward at a breakneck pace. It knows when to give us time to breathe. Both in its single player campaign and its multiplayer modes, Titanfall 2 has a more measured pace than its predecessor, making the build-up to its climactic battles just as enticing as the events themselves. It's every bit as kinetic and fluid as the first Titanfall--but in many respects, it's a much better shooter.
As with the first game from Respawn
Entertainment, Titanfall 2 revolves around two layers of combat:
conventional firefights between human combatants, and clashes between
massive bipedal mechs. As a boots-on-the-ground pilot, Titanfall 2 feels
more like a traditional shooter--albeit one with pristine controls and a
fluid traversal system. The first Titanfall sparked the trend of
shooters focused on movement, and with its sequel, the series
reestablishes its place at the head of the pack. The loop of sliding,
double jumping, vaulting a ledge, and running along a wall to flank an
enemy feels invigorating and intuitive.
Then it comes
time to call in your mechanical ally from orbit, and everything changes
when it hits the ground. Because it's when these two layers engage in a
tug-of-war that Titanfall 2 reveals its true brilliance. What was once
an even fight becomes a David versus Goliath scenario: a pilot rushes to
cover, fires off a rocket, glides along a nearby wall, avoids a missile
salvo from her robotic opponent, activates her cloaking device, and
enters a nearby ravine to order a Titan of her own.
This
sequence is intense, but in Titanfall 2, it's commonplace. Momentum
often shifts as one team gains control of the battlefield, only to lose
ground when the other notices a weak spot, and attacks it.
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