About Game.
The average Rainbow Six Siege
multiplayer match contains a surprisingly small amount of shooting.
Gunplay is, of course, still central to the Siege experience, but
there's so much more to it. You'll spend just as much time strategizing
with your teammates, carefully laying traps, reinforcing destructible
walls, and feeling your heart race as the dull, distant rumble of your
enemies' breach charges suddenly gives way to intense and immediate
chaos. And that's just on defense.
Few modern shooters
can match the heart-pounding exhilaration and immense strategic depth
Siege achieves with its asymmetrical PvP. With no respawns, no
regenerating health, and only five players per team, every life suddenly
feels meaningful and precious (though you can still monitor security
cameras and communicate with your team in death). Running-and-gunning
will almost certainly land you on the sidelines, so you're much better
off using your drivable drone to scout ahead or coordinating with your
teammates to ensure all sightlines are covered.
Not only does the intense one-life setup encourage players
to approach every encounter thoughtfully and methodically, it also fills
a long neglected gap in the FPS genre. While shooters that emphasize
twitch shooting over tactics can grow tiresome, Siege's seemingly
endless array of viable strategies makes every round memorable and
organically begets the kind of brilliant, unpredictable moments you
can't wait to tell your friends about.
In any given
round, you could repel from a rooftop, smash through a window, and flash
the room with a stun grenade, or just lie prone in a dark corner
waiting for enemies to wander past. Maybe on defense you'll fortify four
team members in a single room but send the fifth out into the wild in
hopes of catching the other team off guard. You could also play some
mind games by remotely detonating an explosive purely as misdirection
before infiltrating through another point of ingress. All these
mechanics breed creativity and allow the game to evolve as players
develop (and react to) new strategies.
All these mechanics breed creativity and allow the game to evolve as players develop (and react to) new strategies.
Unfortunately,
there is a campaign-sized hole where Siege's single-player should be,
and while a carefully crafted, story-driven experience would have
further solidified the game's position as one of the year's best
shooters, Siege still manages to compensate in other ways. Franchises
like Halo and Call of Duty
have set the bar for the amount of desirable content you can cram into a
game, and Siege clearly falls short of that mark. But consider a game
like Rocket League, which has delivered serious longevity with a single game mode. Siege, to me, feels like Rocket League or even Team Fortress 2 in that its pure, competitive nature makes it eminently replayable.
Even
outside of its natural competitiveness and deep well of mechanics,
Siege's PvP provides enough variables to keep players engaged. There are
multiple match types, over a dozen maps, randomized objective locations
within those maps, differing times of day for every stage, mixed mode
servers that automatically scramble all these options together, and,
most importantly, 20 distinct Operators, all of whom open new gameplay
avenues. Even characters whose unique gadget seemed useless at first
inevitably proved me wrong. I assumed Doc's remote revive dart would
never come in handy given that allies are far more often killed than
wounded; then I saw someone punch a tiny hole through a wall to revive a
fallen teammate pinned by gunfire on the other side.
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