About Game..
Granted, had Unravel stuck to the laws of physics with
scientific rigor, it would probably cease to be as fun. But for a game
with physical conundrums at its core, it needs at the very least to be
more consistent with its laws. Play Unravel long enough and a tiny but
noticeable distrust will have built between you and the game.
Devastating, really.
Despite that fracture in your
relationship with Unravel, you will nevertheless be dazzled by how
beautiful it looks. It is strikingly rich in detail, right down to how
the moss grows on the neglected side of a stone bench, and how wooden
floorboards warp and splinter, to how flakes of dust blink under the
gaze of a table-lamp. Yarny aside, the visuals verge on photorealism,
but that’s not to say they are merely authentic; Unravel’s abandoned
worlds are a ceremony of vistas, all laced a faint hallucinatory
quality, like a perfect memory.
The audio design is just
as impressive. Unravel features no spoken words or narration, with
developer Coldwood Interactive instead hinging much of the narrative on
the soundtrack. The gamble has paid off tremendously. The aching sorrow
of violins and panpipes, along with the inspirited Celtic folk music,
swells and stirs along with you.
Such musical highs and lows are
ideal for this storybook adventure; the tale of a doll brought to life
who restores the faded memories of his owner. Unravel’s wonderful sights
and sounds won’t escape your own memory so soon. But assessed purely on
gameplay, it’s everything I tend to fear about indie projects;
Beautiful, heartfelt, but like Yarny himself, not robust enough.DOWNLOAD
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