About Game..

Granted, had Unravel stuck to the laws of physics with scientific rigor, it would probably cease to be as fun. But for a game with physical conundrums at its core, it needs at the very least to be more consistent with its laws. Play Unravel long enough and a tiny but noticeable distrust will have built between you and the game. Devastating, really.
Despite that fracture in your relationship with Unravel, you will nevertheless be dazzled by how beautiful it looks. It is strikingly rich in detail, right down to how the moss grows on the neglected side of a stone bench, and how wooden floorboards warp and splinter, to how flakes of dust blink under the gaze of a table-lamp. Yarny aside, the visuals verge on photorealism, but that’s not to say they are merely authentic; Unravel’s abandoned worlds are a ceremony of vistas, all laced a faint hallucinatory quality, like a perfect memory.
The audio design is just as impressive. Unravel features no spoken words or narration, with developer Coldwood Interactive instead hinging much of the narrative on the soundtrack. The gamble has paid off tremendously. The aching sorrow of violins and panpipes, along with the inspirited Celtic folk music, swells and stirs along with you.
Such musical highs and lows are ideal for this storybook adventure; the tale of a doll brought to life who restores the faded memories of his owner. Unravel’s wonderful sights and sounds won’t escape your own memory so soon. But assessed purely on gameplay, it’s everything I tend to fear about indie projects; Beautiful, heartfelt, but like Yarny himself, not robust enough.

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1 comments:

  1. Please tell the password of the rar
    I'm your subscriber

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